- show is attended by producer Yoshikazu Matsuhana
- he joined Konami during Gradius III for SNES
- he moved to Kojima Productions for Snatcher
- he was also on-board for Metal Gear Solid, and has been working on the series ever since
- he originally worked on level design, then moved to programming
- Matsuhana cannot say when he first saw the 3DS
- he was not actually involved with the 3DS demo that was first unveiled awhile back
- a special team worked on this...a 'dream team'
- they were extremely motivated to work on the demo
- They wanted to work on depth-based positioning on the screen
- Matsuhana makes a point to say there are other features of the 3DS besides just 3D
- he says the 3DS is pretty much everything a dev could want
- they are thinking about using StreetPass, but no details were given
- in-game use for camera hinted at
- something along the lines of taking pics in real-life for use in the game
- camera, gyro, touch sensor and other 3DS options used in the game