ecco qua la mega intervista fiume che oggi ha avuto luogo nella chat irc di Mortal online.
<Akasha> Hey henrik ... what about the "Rendering thread exception" problem for the 32bit OS users ? when will you fixed it ?
<HenrikNystrom> Akasha, not sure yet for 32bit, thou I think the low texture package and massiveLOD will solve that as well
<jello> LOD?
<HenrikNystrom> level of detail systemk
<Revoid> HenrikNystrom i have a question. is it hard being as awesome as you are?
<HenrikNystrom> Revoid indeed it is
<Kiron> Henrik can you tell us when will we see more features implemented on beta?
<HenrikNystrom> as posted on the forums, kiron, as soon as we have a bit more server stabilty we will start adding our features
<HenrikNystrom> which is after hopefully next week
<Endless> Henrik what are your planned method of hack detection and prevention? Seeing as the Unreal 3 engine is already well known it will be very easy to port existing hacks to MO.
<HenrikNystrom> Endless, we will have both auto and manual detection, and we will insta ban all cheaters/hackers, hopefully this will work well
<Syhl> Hi all, i have a little question : If i buy the game now, i have a beta access ? And if "yes" when i will have this access 31 August or 14 September ?
<HenrikNystrom> Syhl, if you buy the game today you will be in block E
<Kiron> Henrik I hope you do what you say for hacking problems. I have played darkfall for 7 months and left due to problems with that.
<HenrikNystrom> kiron, ya, there is allways cheaters in mmos, I dont know a mmo without them, we will do our best in eliminating them
<Artorius> Henrik, will you release more info on player housing/guild cities before release ?
<HenrikNystrom> Artorius, yes, we plan to test our housing system in the later beta phases
<phratello> Henrik. How many copies have you sold?
<HenrikNystrom> well, we have pretty much sold out our copies, the thing is we got a few hundreds that we need to deal with, a few fraud users and a few problem payments, so we did open up a few new spots for block E, as well as we now start feeling more confident in that we can support so many players
<Artorius> Henrik; I saw you was looking for moderators, how must we apply if we want to be one ?
<HenrikNystrom> Artorius send an application to stjudas
<OoSilent> HenrikNystrom, I've heard about sailing, and things to do with exploring the ocean. What's this have to do with?
<HenrikNystrom> OoSilent, we wont have manual sailing in at release, thou you can adventure under water without boats, boats for manual use will be in later
<Hooligan-> HenrikNystrom, how fully implemented is the melee system at the minute?
<HenrikNystrom> Hooligan-, hard to answer that, there are more weapon groups that are soon in the game, a pretty big weapon group, just not yet implemented, and then there are diff skills, moves and items like bandages potions, magic, mount melee etc... so theres a few things left to try out
<Artorius> Henrik; Any news on the status of a North American server for release ? (wow, thats awesome, live communication with a game dev!)
<HenrikNystrom> Artorius, we have planned a NA server to go live pretty soon actually, more info on that later
<calleford> Henrik, how advanced will the graphic menu be in the release version?
<HenrikNystrom> calleford, there will be more options for sure
<Campana> HenrikNystrom: would you consider adding (or do you plan to add) an in-game ping indicator? Thank you.
<HenrikNystrom> campana, not sure about that, as our latency network code is diff from many other mmos nd mp games, the important thing is how you are able to compete in real time combat, if you suffer delay or cant hit correctly then its a isp/latency problem, and you woill probbaly need a server closer to you.
<Flintwick> Whats the plan with skills, will we get them automagically, or will it involve visiting some kind of trainer?
<HenrikNystrom> Flintwick, most primary skills will be available at 0 for efveryone, you start to spend points into some of them at char creation, then you choose to train the rest of the skills with your prim point pool cap points
<HenrikNystrom> the secondary skills are trained, bought found in the world
<Guildmaster> Henrik, how will you carry on and releasing big updates such as sailing for example, patches or regurly expansions?
<HenrikNystrom> Guildmaster, when you buy a license of mortal online you will get all patches and expansions for free at this point.
<chimp> Henrik : Are there plans to tweak and sharpen up the combat / blocking system before release? Or is it considered more or less done ?
<HenrikNystrom> chimp, we are still tweaking melee combat each day mostly, theres more to do yes, but if it doesnt feel taight for you, then it could very well be latency problem, some us players can melee fine some cant.
<phratello> Henrik. Could you maybe explain how the stats on resources will work. I know you've said that it is a bit different then how SWG worked.
<HenrikNystrom> phratello, you start out with at least 10 in all attributes, then you spend a few points into what ever you chose, then you will have a total stat cap around 400 points, to spend on each attribute
<HenrikNystrom> attributes are gained when using skills effecting the attriobutes
<phratello> HenrikNystrom. I mean the stats on resources like ore and wood. If there are any
<HenrikNystrom> phratello yes with skills you will be able to read more or less about resoureces items weapons armor etc
<Artorius> Henrik; Any confirmation of release on Q4 09 ?
<HenrikNystrom> Artorius, we are still on track and aiming for gold state Q4 yes
<Slash_Redhand> if I want to redo my attributes?
<Slash_Redhand> Can I reset them
<HenrikNystrom> Slash_Redhand, yes you can allways retrain stats and skills
<Telkon> Henrik, will we have skill lock / up / down similar to UO? And Stats?
<HenrikNystrom> telkon yes
<Flintwick> How are attributes (not skills) going to be raised in the game? Are they going to raise alongisde the use of skills, or by some other means? Also, are there Attribute caps, or can you cap all of them?
<HenrikNystrom> Flintwick, yes stats gains through skill usage
<Slash_Redhand> Henrik, I heard now that the more huge yo uare the more advantage you have, I hope that is changed, am i rite?
<HenrikNystrom> Slash_Redhand, there will be diff "real life bonuses" for size
<pluie> HenrikNystrom can you tell us with the status of the 3D content like creatures and environment finished ?
<HenrikNystrom> pluie, we have a lot of content areas ready to be released as soon as we have our massiveLOD system in place
<HenrikNystrom> at the moment the memory is filled with the current areas, we cant add more till massiveLOD is in
<Someonne> Henrik about the Housing: will it be in at Release?
<HenrikNystrom> someone hosues will be in at release yes, if we dont goes straight into a wall we cant solve
<Akasha> what is massiveLOD ?
<HenrikNystrom> MassiveLOD is a extended system on level of detail
<HenrikNystrom> which means, it helps the client performance a lot,
<Recsu> Henrik, on what hardware are you currently running the server on and will one server handle the hole continent or can you divide it up on multiple servers?
<HenrikNystrom> Recsu, the curent server setup we use today is similar to eve onlines servers, which means we have pretty much endless resources to build on, we can fit the entire continent on one server without a problem
<H2Os> Henrik, what causes the game to warp you to random places? And is it something addressed in the latest patch?
<HenrikNystrom> H2Os, teleporting players a bit random is caused of 2 things one correction system and a anti cheat system, we need to work it a bit more thou
<Kiron> Henrik, when you change weapons you are freezed and can't move or do anything, is this intened or will it be changed?
<HenrikNystrom> Kiron, there is a limitation in the tech that force us to have at least a small pause when changing stance yes, this is forced if we want a REAL realtime combat
<HenrikNystrom> kiron, however, a skill will help this down time a bit
<OoSilent> HentikNystrom, knowing we can only use two skills in the current beta, are you planning on letting the players test anything else out or are you going to keep it as simple as possible until the release in Q4?
<HenrikNystrom> OoSilent, we will soon ad a few new skill groups
<Shiv> Henrik: any plays on shields knocking people back who hit them? Or stunning them for a bit so we have a chance to respond? Because currently it's just people getting up to you and spamming with no chance to respond
<HenrikNystrom> shiv, theres a few hard ones to solve on pushback.. I cant go into the diff cases at this point sorry.
<Zaraky> So HenrikNystrom Main question, what's the anti macro Anti bot system
<HenrikNystrom> Zaraky, other players is the most effective one
<Zaraky> HenrikNystrom: wrong.... DF got ruined by that and it might ruin MO... if you let player rule on that game is over alrdy
<HenrikNystrom> Zaraky, well, in mo it seem to be one effective way, indeed ive plaid dfo as well I know how it works there as well. But we wont go out in detail what kind of system we have in place for hacking and cheating etc because of security reasons
<Zaraky> HenrikNystrom: with housing and guild stuff, you can just hide in your house and pratice your skill with your friend day and night.... or you can go somewhere with useless weapon which will get your skill up as well... Player is not the solution.
<Zaraky> HenrikNystrom: If you allowed botting and macroing, everyone will do it and it'll be the same as DFO which mean bot win and non botter lose
<HenrikNystrom> zaraky, see here is why this is not a problem in MO, we have stated it MANY times in the forums and interviews before, we do not have grind skills in that way, this is why we wont have the same problem as "Those" other mmos
<cgi701> There will be dynamic weather at release?
<HenrikNystrom> cgi, a more advanced weather system will be in place after release, we are working on having the basic one in place now, as its pretty advanced already as its tied into world events
<Slash_Redhand> Henrik, hmm, there is a video with one of your testers fly hacking, are you aware of it? and if yes, what are your plans agaisnt such things?
<HenrikNystrom> Slash_Redhand, we are aware of that "fly hack" dont worry about it
<Balkin> Henrik Are there going to be diminishing returns on raising skills?
<HenrikNystrom> balkin what do you mean?
<Gankez> if u catch someone hacking are ya gonna ban em on the first offense? (please say yes?)
<HenrikNystrom> Gankez, yes we instaban hackers
<[MotGD]hemo> Question: is the doubletap dodge hard coded in the U3 engine?
<HenrikNystrom> hemo no it isnt
<Fia> Henrik... how much of the finished continent are we using atm in beta? Thank you.
<HenrikNystrom> fia, we are looking at close to 30km/2 of the first continent which is 64km/2 at this point
<Fia> Thank you, so this is 50% allready? Thanks.
<HenrikNystrom> fia, yes, then add more dungeons and underground areas added on this size
<chappy> henrik, any plans for an asia/oceanic release and server, any planned marketting in that region?
<HenrikNystrom> chappy, we have been evaluating asian market some time ago, and will for sure do it again when eu/US is done
<Telkon> Henrik: Magic question. Will reagents be readily available or more rare? Especially in the beginning, before the player ecomony kicks in
<HenrikNystrom> telkon, regs for normal "pvp" spells wont be rare to find
<HenrikNystrom> telkon but for some other magic schools, then thats another question
<Flintwick> a question from my friends... for those who have signed up for beta, but haven't pre-ordered the game, will there be a beta phase nearer to release which takes in those people, or are all beta phases pre-order based? Also, will there be any guild beta invites? cheers
HenrikNystrom> Flintwick, when we have all blocks active in this beta, we will evaluate the server again and see where we stand in both performance and population on the server, after this point we may add more players into the beta, we will at one point really stress test the servers capacity
<Nima> Henrik, can we expect mounts soon?
<HenrikNystrom> Nima, after massiveLOD comes mounts
<Jven> How will different resources be implemented in the game, for example if you use your mining skill on a rock, will it dissapear(like WoW), be there but not usable(like Darkfall) or will it be nearly unlimited?
<HenrikNystrom> jven, if you see a mountain you will be able to mine it, thou there wont be rocks dissapearing, you will notice you have depleated the area or rock and need to move on
<Remit> HenrikNystrom: is stealing/thieving still in the plans?
<HenrikNystrom> remit, yes there will be theaving/stealing in MO similar to UO
<Akasha> @Henrik ... do you already know when you will implement massiveLOD ?
<HenrikNystrom> Akasha, if things goes as plans we will have massiveLOD next week
<phratello> HenrikNystrom. I know this may be Mats particular area of expertise but can you tell us anything about the different Races Languages.
<HenrikNystrom> phratello, what would you like to know about race lang?
<Artorius> Yeah, whats up about that speedtree rumor ?
<HenrikNystrom> Artorius what about the speedtree runmor?
<Artorius> Theres a rumor on the forum saying you plan to add Speetree 5.0 in MO, is this true ?
<HenrikNystrom> Artorius yes
<Akasha> Hey henrik ... what about the "Rendering thread exception" problem for the 32bit OS users ? when will you fixed it ?
<HenrikNystrom> Akasha, not sure yet for 32bit, thou I think the low texture package and massiveLOD will solve that as well
<jello> LOD?
<HenrikNystrom> level of detail systemk
<Revoid> HenrikNystrom i have a question. is it hard being as awesome as you are?
<HenrikNystrom> Revoid indeed it is
<Kiron> Henrik can you tell us when will we see more features implemented on beta?
<HenrikNystrom> as posted on the forums, kiron, as soon as we have a bit more server stabilty we will start adding our features
<HenrikNystrom> which is after hopefully next week
<Endless> Henrik what are your planned method of hack detection and prevention? Seeing as the Unreal 3 engine is already well known it will be very easy to port existing hacks to MO.
<HenrikNystrom> Endless, we will have both auto and manual detection, and we will insta ban all cheaters/hackers, hopefully this will work well
<Syhl> Hi all, i have a little question : If i buy the game now, i have a beta access ? And if "yes" when i will have this access 31 August or 14 September ?
<HenrikNystrom> Syhl, if you buy the game today you will be in block E
<Kiron> Henrik I hope you do what you say for hacking problems. I have played darkfall for 7 months and left due to problems with that.
<HenrikNystrom> kiron, ya, there is allways cheaters in mmos, I dont know a mmo without them, we will do our best in eliminating them
<Artorius> Henrik, will you release more info on player housing/guild cities before release ?
<HenrikNystrom> Artorius, yes, we plan to test our housing system in the later beta phases
<phratello> Henrik. How many copies have you sold?
<HenrikNystrom> well, we have pretty much sold out our copies, the thing is we got a few hundreds that we need to deal with, a few fraud users and a few problem payments, so we did open up a few new spots for block E, as well as we now start feeling more confident in that we can support so many players
<Artorius> Henrik; I saw you was looking for moderators, how must we apply if we want to be one ?
<HenrikNystrom> Artorius send an application to stjudas
<OoSilent> HenrikNystrom, I've heard about sailing, and things to do with exploring the ocean. What's this have to do with?
<HenrikNystrom> OoSilent, we wont have manual sailing in at release, thou you can adventure under water without boats, boats for manual use will be in later
<Hooligan-> HenrikNystrom, how fully implemented is the melee system at the minute?
<HenrikNystrom> Hooligan-, hard to answer that, there are more weapon groups that are soon in the game, a pretty big weapon group, just not yet implemented, and then there are diff skills, moves and items like bandages potions, magic, mount melee etc... so theres a few things left to try out
<Artorius> Henrik; Any news on the status of a North American server for release ? (wow, thats awesome, live communication with a game dev!)
<HenrikNystrom> Artorius, we have planned a NA server to go live pretty soon actually, more info on that later
<calleford> Henrik, how advanced will the graphic menu be in the release version?
<HenrikNystrom> calleford, there will be more options for sure
<Campana> HenrikNystrom: would you consider adding (or do you plan to add) an in-game ping indicator? Thank you.
<HenrikNystrom> campana, not sure about that, as our latency network code is diff from many other mmos nd mp games, the important thing is how you are able to compete in real time combat, if you suffer delay or cant hit correctly then its a isp/latency problem, and you woill probbaly need a server closer to you.
<Flintwick> Whats the plan with skills, will we get them automagically, or will it involve visiting some kind of trainer?
<HenrikNystrom> Flintwick, most primary skills will be available at 0 for efveryone, you start to spend points into some of them at char creation, then you choose to train the rest of the skills with your prim point pool cap points
<HenrikNystrom> the secondary skills are trained, bought found in the world
<Guildmaster> Henrik, how will you carry on and releasing big updates such as sailing for example, patches or regurly expansions?
<HenrikNystrom> Guildmaster, when you buy a license of mortal online you will get all patches and expansions for free at this point.
<chimp> Henrik : Are there plans to tweak and sharpen up the combat / blocking system before release? Or is it considered more or less done ?
<HenrikNystrom> chimp, we are still tweaking melee combat each day mostly, theres more to do yes, but if it doesnt feel taight for you, then it could very well be latency problem, some us players can melee fine some cant.
<phratello> Henrik. Could you maybe explain how the stats on resources will work. I know you've said that it is a bit different then how SWG worked.
<HenrikNystrom> phratello, you start out with at least 10 in all attributes, then you spend a few points into what ever you chose, then you will have a total stat cap around 400 points, to spend on each attribute
<HenrikNystrom> attributes are gained when using skills effecting the attriobutes
<phratello> HenrikNystrom. I mean the stats on resources like ore and wood. If there are any
<HenrikNystrom> phratello yes with skills you will be able to read more or less about resoureces items weapons armor etc
<Artorius> Henrik; Any confirmation of release on Q4 09 ?
<HenrikNystrom> Artorius, we are still on track and aiming for gold state Q4 yes
<Slash_Redhand> if I want to redo my attributes?
<Slash_Redhand> Can I reset them
<HenrikNystrom> Slash_Redhand, yes you can allways retrain stats and skills
<Telkon> Henrik, will we have skill lock / up / down similar to UO? And Stats?
<HenrikNystrom> telkon yes
<Flintwick> How are attributes (not skills) going to be raised in the game? Are they going to raise alongisde the use of skills, or by some other means? Also, are there Attribute caps, or can you cap all of them?
<HenrikNystrom> Flintwick, yes stats gains through skill usage
<Slash_Redhand> Henrik, I heard now that the more huge yo uare the more advantage you have, I hope that is changed, am i rite?
<HenrikNystrom> Slash_Redhand, there will be diff "real life bonuses" for size
<pluie> HenrikNystrom can you tell us with the status of the 3D content like creatures and environment finished ?
<HenrikNystrom> pluie, we have a lot of content areas ready to be released as soon as we have our massiveLOD system in place
<HenrikNystrom> at the moment the memory is filled with the current areas, we cant add more till massiveLOD is in
<Someonne> Henrik about the Housing: will it be in at Release?
<HenrikNystrom> someone hosues will be in at release yes, if we dont goes straight into a wall we cant solve
<Akasha> what is massiveLOD ?
<HenrikNystrom> MassiveLOD is a extended system on level of detail
<HenrikNystrom> which means, it helps the client performance a lot,
<Recsu> Henrik, on what hardware are you currently running the server on and will one server handle the hole continent or can you divide it up on multiple servers?
<HenrikNystrom> Recsu, the curent server setup we use today is similar to eve onlines servers, which means we have pretty much endless resources to build on, we can fit the entire continent on one server without a problem
<H2Os> Henrik, what causes the game to warp you to random places? And is it something addressed in the latest patch?
<HenrikNystrom> H2Os, teleporting players a bit random is caused of 2 things one correction system and a anti cheat system, we need to work it a bit more thou
<Kiron> Henrik, when you change weapons you are freezed and can't move or do anything, is this intened or will it be changed?
<HenrikNystrom> Kiron, there is a limitation in the tech that force us to have at least a small pause when changing stance yes, this is forced if we want a REAL realtime combat
<HenrikNystrom> kiron, however, a skill will help this down time a bit
<OoSilent> HentikNystrom, knowing we can only use two skills in the current beta, are you planning on letting the players test anything else out or are you going to keep it as simple as possible until the release in Q4?
<HenrikNystrom> OoSilent, we will soon ad a few new skill groups
<Shiv> Henrik: any plays on shields knocking people back who hit them? Or stunning them for a bit so we have a chance to respond? Because currently it's just people getting up to you and spamming with no chance to respond
<HenrikNystrom> shiv, theres a few hard ones to solve on pushback.. I cant go into the diff cases at this point sorry.
<Zaraky> So HenrikNystrom Main question, what's the anti macro Anti bot system
<HenrikNystrom> Zaraky, other players is the most effective one
<Zaraky> HenrikNystrom: wrong.... DF got ruined by that and it might ruin MO... if you let player rule on that game is over alrdy
<HenrikNystrom> Zaraky, well, in mo it seem to be one effective way, indeed ive plaid dfo as well I know how it works there as well. But we wont go out in detail what kind of system we have in place for hacking and cheating etc because of security reasons
<Zaraky> HenrikNystrom: with housing and guild stuff, you can just hide in your house and pratice your skill with your friend day and night.... or you can go somewhere with useless weapon which will get your skill up as well... Player is not the solution.
<Zaraky> HenrikNystrom: If you allowed botting and macroing, everyone will do it and it'll be the same as DFO which mean bot win and non botter lose
<HenrikNystrom> zaraky, see here is why this is not a problem in MO, we have stated it MANY times in the forums and interviews before, we do not have grind skills in that way, this is why we wont have the same problem as "Those" other mmos
<cgi701> There will be dynamic weather at release?
<HenrikNystrom> cgi, a more advanced weather system will be in place after release, we are working on having the basic one in place now, as its pretty advanced already as its tied into world events
<Slash_Redhand> Henrik, hmm, there is a video with one of your testers fly hacking, are you aware of it? and if yes, what are your plans agaisnt such things?
<HenrikNystrom> Slash_Redhand, we are aware of that "fly hack" dont worry about it
<Balkin> Henrik Are there going to be diminishing returns on raising skills?
<HenrikNystrom> balkin what do you mean?
<Gankez> if u catch someone hacking are ya gonna ban em on the first offense? (please say yes?)
<HenrikNystrom> Gankez, yes we instaban hackers
<[MotGD]hemo> Question: is the doubletap dodge hard coded in the U3 engine?
<HenrikNystrom> hemo no it isnt
<Fia> Henrik... how much of the finished continent are we using atm in beta? Thank you.
<HenrikNystrom> fia, we are looking at close to 30km/2 of the first continent which is 64km/2 at this point
<Fia> Thank you, so this is 50% allready? Thanks.
<HenrikNystrom> fia, yes, then add more dungeons and underground areas added on this size
<chappy> henrik, any plans for an asia/oceanic release and server, any planned marketting in that region?
<HenrikNystrom> chappy, we have been evaluating asian market some time ago, and will for sure do it again when eu/US is done
<Telkon> Henrik: Magic question. Will reagents be readily available or more rare? Especially in the beginning, before the player ecomony kicks in
<HenrikNystrom> telkon, regs for normal "pvp" spells wont be rare to find
<HenrikNystrom> telkon but for some other magic schools, then thats another question
<Flintwick> a question from my friends... for those who have signed up for beta, but haven't pre-ordered the game, will there be a beta phase nearer to release which takes in those people, or are all beta phases pre-order based? Also, will there be any guild beta invites? cheers
HenrikNystrom> Flintwick, when we have all blocks active in this beta, we will evaluate the server again and see where we stand in both performance and population on the server, after this point we may add more players into the beta, we will at one point really stress test the servers capacity
<Nima> Henrik, can we expect mounts soon?
<HenrikNystrom> Nima, after massiveLOD comes mounts
<Jven> How will different resources be implemented in the game, for example if you use your mining skill on a rock, will it dissapear(like WoW), be there but not usable(like Darkfall) or will it be nearly unlimited?
<HenrikNystrom> jven, if you see a mountain you will be able to mine it, thou there wont be rocks dissapearing, you will notice you have depleated the area or rock and need to move on
<Remit> HenrikNystrom: is stealing/thieving still in the plans?
<HenrikNystrom> remit, yes there will be theaving/stealing in MO similar to UO
<Akasha> @Henrik ... do you already know when you will implement massiveLOD ?
<HenrikNystrom> Akasha, if things goes as plans we will have massiveLOD next week
<phratello> HenrikNystrom. I know this may be Mats particular area of expertise but can you tell us anything about the different Races Languages.
<HenrikNystrom> phratello, what would you like to know about race lang?
<Artorius> Yeah, whats up about that speedtree rumor ?
<HenrikNystrom> Artorius what about the speedtree runmor?
<Artorius> Theres a rumor on the forum saying you plan to add Speetree 5.0 in MO, is this true ?
<HenrikNystrom> Artorius yes