qua non sto parlando di opinioni, ti sto parlando di fatti riportati da decine e decine e decine di giocatori differenti, davarie parti del mondo, in momenti diversi, su piattaforme diverse. Questo quote riassume egregiamente buona parte (non tutte) delle critiche mosse a questo titolo
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-Reusing the same four maps 500 times.
-Setting the whole game in one city.
-Enemies have a ton of HP and come in waves so the game feels longer.
-Frame narrative to avoid being too descriptive about what happens between large periods of time.
-Half as much dialogue, more passive interaction.
-Millions of stupid side quests that have nothing to do with anything.
-Dull environment bereft of life and matter.
-Inability to customize companions allowed you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game.
-Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
-Generic UI showing a lack of creativitiy and effort.
riguardo le quest
eh, ti sto dicendo che invece sono esattamente questo :asd:Ho detto che non sono le solite cose prive di senso e oltretutto noiose come portare oggetti a destra e manca