[Wii U] Bayonetta 2

Che ne pensi?

  • Penso che sia un ottima notizia, non vedo l'ora che esca. :D

    Voti: 6 60,0%
  • Un sequel? Non me l'aspettavo! Credo che lo comprerò visto che mi è piaciuto il primo. ;)

    Voti: 2 20,0%
  • Secondo me potrebbe trattarsi di un fake, non uscirà veramente. u.u

    Voti: 0 0,0%
  • Un sequel? Kamiya è un grande! Non vedo l'ora di giocarci

    Voti: 1 10,0%
  • Sono indifferente, dopotutto non mi è piaciuto il primo/non ho giocato al primo. :|

    Voti: 1 10,0%

  • Votatori totali
    10

Enigma

Hyuga Clan's Heir
non mi spiego perche kamiya finisca sempre per cedere il ruolo di director nei sequel @__@

comunque sia rosico, ma non riesco ad avercela con loro
 

II ARROWS

Member
comunque non è presto, è passato più di un anno
Era febbraio 2010.
Me lo ricordo perché ne parlammo con altri giornalisti alla presentazione di Red Steel 2...
Se stavolta però fanno una versione Ps3 di ***** giuro che li ammazzo
Da sviluppatore SQL so che null è diverso da "*****". Quindi sono salvi.
Io ho giocato il primo e mi è piaciuto davvero tanto, però si notano e non poco le somiglianze con Devil May Cry eh XD
No, in Devil May Cry hai molte più mosse e combinazioni, che si traduce in un controllo migliore e più vario del personaggio. Inoltre riesci a vedere quello che accade a schermo, che ti permette di tenere esattamente d'occhio i nemici.

E cosa più importante, non è 95% fan service.



P.S. Comunque ho votato la prima opzione, penso che sia importante ma non ci spenderò dei soldi.
 

Teocida

Oltreuomo
No, in Devil May Cry hai molte più mosse e combinazioni, che si traduce in un controllo migliore e più vario del personaggio.

Ma io spero che tu stia scherzando, o che almeno abbia provato i due giochi.
Per dire, questa è la move list di Bayonetta

Gun Special Attacks:
Hold P/K+RB/R2 - Dodge while firing.
PPP.P - Uppercut weave.
PPPP.P - Downward weave punch.
Circle+P/K - Bullet Climax (kind of a 3rd person shooter aiming mode)
Air circle+P - Bullet Climax.
Air circle+K - 360 degree air attack.
Bazillions on arms only - Holding P will result in a solid laser beam instead
of bullets.
Moon of Mahaa-Kalaa Parry Counterattack - A standard punch. Not recommended.

SaiFung Special Attacks:
Hold P - Charged bullet attack.
Hold P+RB/R2 - Perform the Breakdance move while also firing SaiFung bullets.
Circle+P - Nunchuck toss that can attach to an enemy or just fly around
shooting bullets.
PPP.P - Downward weave punch.
PPPP.P - Uppercut weave.
Moon of Mahaa-Kalaa Parry Counterattack - A very limited range attack that
sends weaker enemies flying.

Flaming Durga Special Attacks:
Hold P/K - Fire Durga charge. This charge will sit around for a while before
exploding, unless it comes in contact with an enemy.
Circle+P/K - Switch between flaming and lightning Durga types.
PPPPK or PPPPP with Durga on both arms and legs - you will get an extra long
attack with more hits than usual
Moon of Mahaa-Kalaa Parry Counterattack - A standard punch. Not recommended.

Lightning Durga Special Attacks:
Hold P/K - Lightning Durga charge. This charge detonates immediately so it's
more like an AOE attack than a mine.
Circle+P/K - Switch between flaming and lightning Durga types.
PPPPK or PPPPP with Durga on both arms and legs - you will get an extra long
attack with more hits than usual
Moon of Mahaa-Kalaa Parry Counterattack - A standard punch. Not recommended.
Shuraba Special Attacks:
PPP.P - A spinning wicked slice. Not as good as PKP.
PP.PPP - A series of sword slashes ending with a horizontal wicked slice.
Hold RB/R1 - A demonic circle that fires a huge laser if charged. The game
calls it the Moonlight Massacre technique.
Air Tetsuzanko - Press <>P in the air for a downward sword slam.
Circle+P - 360 degree sword slice
Hold P - Sword charge and release. Can be used in just about any combo with a
punch in it.
Moon of Mahaa-Kalaa Parry Counterattack - A lunging sword swipe with superior
damage and range compared to other counterattacks.

Kulshedra Special Attacks:
P+towards enemy - Lasso an enemy and fly towards them.
P+away from enemy - Lasso an enemy and move the stick to whip them around to
collide with other enemies or just send them flying.
Hold P - Lasso an enemy and pull them towards you.
P+circle - lasso an enemy and whip them around
PP.P - 5 lashes ending with a horizontal weave
Circle+P - 360 degree whip attack
RB/R1+P - This whip Stiletto attack does an uppercut instead of a charge
forward.
Moon of Mahaa-Kalaa Parry Counterattack - A forward whip thrust. Can hit
multiple enemies but the damage is pretty tame. Not recommended.
Kilgore Special Attacks:
PP.P or KK.K - a slow punch/kick combo ending with a horizontal weave and 1-2
rockets
circle+P/K - 360 arm/leg spin ending with 2 rockets
air circle+K - 360 leg spin ending with 2 rockets
dodge 5 times in a row holding down K - 2 rockets
Moon of Mahaa-Kalaa Parry Counterattack - Fires two rockets which count as
wicked weaves. The best parry counter in the game since it makes up for the
fact that you can't continue a combo chain after parrying.


Odette Special Attacks:
Hold K, then button mash K - Launches a flurry of kicks that can freeze weaker
enemies in ice. Odette can freeze even stronger enemies like
Gracious/Glorious. Once the enemy is frozen in ice you can keep hitting them.
Circle+K - 360 degree spin


Ardor Sword/Large Key
P - Slow 3 hit combo. Uses: 1 full combo
K - Dash forward stiletto-type attack. Uses: 1

Mace
P - Spinning attack. Uses: 2-3?
K - Stronger spinning attack. Uses: 1

Horn
P - Fires a projectile. Uses: 3
K - Fires a powerful projectile. Uses: 1

Staff
P - Spinning staff combo. Uses: 1 full combo
K - Spinning AOE. Uses: 1

Sledgehammer
P - Slow 3 hit combo same as Key/Ardor Sword. Uses: 1 full combo
K - Toss the sledgehammer causing target AOE damage. Uses: 1

Axe
P - Spinning AOE attack. Uses: depends on number of enemies it hits
K - Toss the axe causing target AOE damage. Uses: 1

Sousaphone
P - Straight forward laser. Uses: 1
K - AOE laser. Uses: 1

Lightning Claw
P - 3 hit lunge attack. Uses: 2 full combos
K - Floor AOE lightning attack. Uses: 1

Fire Claw
P - 3 hit lunge attack. Uses: 2 full combos
K - Spinning AOE fire attack. Uses: 1

Mentre questa è quella di Dante in DMC4.

Rebellion:

Combo 1: Triangle, Triangle, Triangle
Combo 2: Triangle, Triangle, (pause), Triangle
-The third Triangle press will add a Million Stab to the combo
Helm Breaker: (in mid-air) press Triangle
High Time: Hold R1 and press Back on the Left Analog Stick + Triangle
Stinger: Hold R1 + Forward on the Left Analog Stick and press Triangle
Million Stab: Release the Left Analog Stick and hold Triangle after performing
Stinger

Gilgamesh:

Combo 1: Triangle, Triangle, Triangle, Triangle
Combo 2: Triangle, Triangle, (pause), Triangle, Triangle, Triangle, Triangle
Full House: (in mid-air) Press Triangle
Draw: Hold R1 + Back on the Left Analog Stick and press Triangle
Straight: Hold Triangle and release after a Draw
-Hold Triangle for a moment after Dante has backed away from performing the
Draw technique. Can be charged.
Kick 13: Hold R1 + Forward on the Left Analog Stick and press Triangle
Flush: This move basically makes your jump an attack when you have Gilgamesh
equipped. Not much else to say about it.

Lucifer:
Combo 1: Triangle, Triangle, Triangle, Triangle (repeat)
Combo 2: Triangle, (pause) Triangle
Combo 3: Triangle, (pause), Triangle, (pause), Triangle
Combo 4: Triangle, Triangle, (pause), Triangle
Combo 5: Triangle, Triangle, Triangle, Triangle, (pause), Triangle
Splash: (in mid-air) Hold Triangle
Ecstasy: Hold R1 + Back on the Left Analog Stick and press Triangle
-This move will detonate deployed swords
Pin-Up: Hold R1 + Forward on the Left Analog Stick and press Triangle
Pandora:

PF013 Epidemic: Press Square
PF124 Hatred: Hold Square and press the Left Analog Stick left or right three
times
-You can only aim up or down so be careful
PF398 Revenge: (while in PF124 Hatred mode) Spin the Left Analog Stick twice in
any direction
PF262 Jealousy: (in mid-air) Press Square

********
*Styles*
********
Rebellion
---------
Prop: Press Circle
Shredder: Press Circle after performing Prop and hold
Aerial Rave: (in mid-air) Circle, Circle, Circle, Circle
Drive: Hold R1 and press Back on the Left Analog Stick + Triangle and Circle
simultaneously
Quick Drive: Press Triangle and Circle simultaneously
Over Drive: Press Circle twice immediately after performing Drive
Dance Macabre: Hold R1 and press Forward on the Left Analog Stick and tap
Circle continuously
-This is one of my favorite moves. Remember to keep tapping Circle.

Gilgamesh
---------
Shock!: Hold Circle
-Can be charged to two levels depending on how long you hold Circle
Shocking!: (in mid-air) Press Circle
Beast Uppercut: Hold R1 and press Forward on the Left Analog Stick + Circle
Rising Dragon: Hold Circle before unleashing Beast Uppercut until Dante's fist
flashes
Divine Dragon: (reminds me of Legend of Dragoon) Hold Circle until Dante's fist
flashes twice
Real Impact: Hold R1 and press Back on the Left Analog Stick + Circle
-Similar to Divine Dragon but it can't be charged which is actually helpful
because the damage is nearly identical, so you don't have to wait as long

Lucifer
-------
Discipline: Press Left Analog Stick in any direction and press Circle
-This move will reposition and deployed blades around you.
Climax: Hold R1 and press Back on the Left Analog Stick + Circle
Bondage: Hold R1 and press Forward on the Left Analog Stick + Circle
-This will reposition the blades around an enemy instead. Once they surround
him, the blades will attack.


************
*Gunslinger*
************
Ebony & Ivory
-------------

Twosome Time: Press Circle and use Left Analog Stick to fire at enemies
Rain Storm: (in mid-air) Press Circle
Honeycomb Fire: After performing Twosome Time, let go of Left Analog stick and
tap Circle repeatedly
-This move will only work if you're firing both guns on the same enemy.

Coyote-A
--------
Fireworks: Press Circle
Fireworks Air: (in mid-air) Press circle
Backslide: Hold R1 and press Back on the Left Analog Stick + Circle
Gun Stinger: Hold R1 and press Forward on the Left Analog Stick + Circle

Pandora
-------
PF594 Argument: Press Circle when in Gunslinger and Pandora equipped and some
of the Disaster Gauge filled. Press Circle to unleash the special attack, and
Square to unleash regular attacks.
-You need to have around half of the Disaster Gauge filled to unleash the
Circle attack. With a full gauge you can do it twice, depending on how much
you've upgraded Gunslinger.
PF422 Grief: Hold R1 and press Back on the Left Analog Stick + Circle
PF666 Omen: Hold R1 and press Forward on the Left Analog Stick + Circle

***********
*Trickster*
***********

Dash: Press Circle
Sky Star (in mid-air) Press Circle
Mustang: Hold Circle while dashing
-If you collide with an enemy you'll jump on top of them
Flipper: Hold Circle after being knocked down
Air Trick: Hold R1 and press Forward on the Left Analog Stick + Circle
-You'll appear above an enemy instantly. Perhaps the only really cool move in
this style

*************
*Royal Guard*
*************

Block: Press Circle
-Holding Circle will minimize damage slightly and charge the gauge slightly.
the press of Circle at the exact moment you're hit by an enemy attack.
Air Block: (in mid-air) Press Circle
Royal Block: Press Circle at the exact moment of enemy attack
-Requires precise timing and will charge the gauge more
Release: Hold R1 and press Forward on the Left Analog Stick + Circle
-This move will release the power you've stored in the gauge
Air Release: (in mid-air) Hold R1 and press Forward on the Left Analog Stick +
Circle
Royal Release: Perform a Release at the exact moment of enemy attack
Dreadnaught: Hold R1 and press Back on the Left Analog Stick + Circle

In cui si nota che non solo Dante ha meno armi e meno mosse, ma pure che per riuscire a pareggiare i conti (e nemmeno, visto che alla prova dei numeri son comunque di meno) deve ricorrere agli stili.
Beh poi certo, ci son anche quelle di Nero, magari aggiungendo questo lo sorpassa pure, sta di fatto però che tu in DMC4 o giochi con Nero o giochi con Dante. E ognuno dei due ha in totale meno mosse di Bayonetta de facto.
 

II ARROWS

Member
No, Nero va eliminato.

Guardale le mosse, le mosse di Bayonetta sono uguali e cambia solo la fine, quando è qualcosa di speciale perché non è sempre così.
Le armi di Bayonetta non le hai sempre, e non deve "ricorrere" agli stili, è parte integrante del gioco.
Le mosse di Dante sono COMPLETAMENTE diverse le une dalle altre, e più importante sono CONTEMPORANEAMENTE disponibili.

Questa è la vera lista, eliminando gli "a capo" delle spiegazioni delle mosse, i nomi e gli spazi; per Bayonetta ho rimosso i doppioni di una che appare 3 volte (il contrattacco) e ho tenuto le mosse delle armi alla fine.
Inoltre per quelle di Dante mancano molte mosse, tra cui completamente lo stile Dark Slayer o alcune combo di Ebony & Ivory.

Bayonetta (60, considerando che non sono tutte usabili in ogni istante)
Hold P/K+RB/R2 - Dodge while firing.
PPP.P - Uppercut weave.
PPPP.P - Downward weave punch.
Circle+P/K - Bullet Climax (kind of a 3rd person shooter aiming mode)
Air circle+P - Bullet Climax.
Air circle+K - 360 degree air attack.
Bazillions on arms only - Holding P will result in a solid laser beam instead of bullets.
Moon of Mahaa-Kalaa Parry Counterattack - A standard punch. Not recommended. [Nota: appare 3 volte in lista per armi diverse, sono state rimossi i doppioni]
Hold P - Charged bullet attack.
Hold P+RB/R2 - Perform the Breakdance move while also firing SaiFung bullets.
Circle+P - Nunchuck toss that can attach to an enemy or just fly around shooting bullets.
PPP.P - Downward weave punch.
PPPP.P - Uppercut weave.
Moon of Mahaa-Kalaa Parry Counterattack - A very limited range attack that sends weaker enemies flying.
Hold P/K - Fire Durga charge. This charge will sit around for a while before exploding, unless it comes in contact with an enemy.
Circle+P/K - Switch between flaming and lightning Durga types.
PPPPK or PPPPP with Durga on both arms and legs - you will get an extra long attack with more hits than usual
Hold P/K - Lightning Durga charge. This charge detonates immediately so it's more like an AOE attack than a mine.
Circle+P/K - Switch between flaming and lightning Durga types.
PPPPK or PPPPP with Durga on both arms and legs - you will get an extra long attack with more hits than usual
PPP.P - A spinning wicked slice. Not as good as PKP.
PP.PPP - A series of sword slashes ending with a horizontal wicked slice.
Hold RB/R1 - A demonic circle that fires a huge laser if charged. The game calls it the Moonlight Massacre technique.
Air Tetsuzanko - Press <>P in the air for a downward sword slam.
Circle+P - 360 degree sword slice
Hold P - Sword charge and release. Can be used in just about any combo with a punch in it.
Moon of Mahaa-Kalaa Parry Counterattack - A lunging sword swipe with superior damage and range compared to other counterattacks.
P+towards enemy - Lasso an enemy and fly towards them.
P+away from enemy - Lasso an enemy and move the stick to whip them around to collide with other enemies or just send them flying.
Hold P - Lasso an enemy and pull them towards you.
P+circle - lasso an enemy and whip them around
PP.P - 5 lashes ending with a horizontal weave
Circle+P - 360 degree whip attack
RB/R1+P - This whip Stiletto attack does an uppercut instead of a charge forward.
Moon of Mahaa-Kalaa Parry Counterattack - A forward whip thrust. Can hit multiple enemies but the damage is pretty tame. Not recommended.
PP.P or KK.K - a slow punch/kick combo ending with a horizontal weave and 1-2 rockets
circle+P/K - 360 arm/leg spin ending with 2 rockets
air circle+K - 360 leg spin ending with 2 rockets
dodge 5 times in a row holding down K - 2 rockets
Moon of Mahaa-Kalaa Parry Counterattack - Fires two rockets which count as wicked weaves. The best parry counter in the game since it makes up for the fact that you can't continue a combo chain after parrying.
Hold K, then button mash K - Launches a flurry of kicks that can freeze weaker enemies in ice. Odette can freeze even stronger enemies like Gracious/Glorious. Once the enemy is frozen in ice you can keep hitting them.
Circle+K - 360 degree spin
P - Slow 3 hit combo. Uses: 1 full combo
K - Dash forward stiletto-type attack. Uses: 1
P - Spinning attack. Uses: 2-3?
K - Stronger spinning attack. Uses: 1
P - Fires a projectile. Uses: 3
K - Fires a powerful projectile. Uses: 1
P - Spinning staff combo. Uses: 1 full combo
K - Spinning AOE. Uses: 1
P - Slow 3 hit combo same as Key/Ardor Sword. Uses: 1 full combo
K - Toss the sledgehammer causing target AOE damage. Uses: 1
P - Spinning AOE attack. Uses: depends on number of enemies it hits
K - Toss the axe causing target AOE damage. Uses: 1
P - Straight forward laser. Uses: 1
K - AOE laser. Uses: 1
P - 3 hit lunge attack. Uses: 2 full combos
K - Floor AOE lightning attack. Uses: 1
P - 3 hit lunge attack. Uses: 2 full combos
K - Spinning AOE fire attack. Uses: 1

Dante (64, basandomi sulla tua lista senza lo stile Dark Slayer e altre cose mancanti)
Combo 1: Triangle, Triangle, Triangle
Combo 2: Triangle, Triangle, (pause), Triangle
-The third Triangle press will add a Million Stab to the combo
Helm Breaker: (in mid-air) press Triangle
High Time: Hold R1 and press Back on the Left Analog Stick + Triangle
Stinger: Hold R1 + Forward on the Left Analog Stick and press Triangle
Million Stab: Release the Left Analog Stick and hold Triangle after performing Stinger
Combo 1: Triangle, Triangle, Triangle, Triangle
Combo 2: Triangle, Triangle, (pause), Triangle, Triangle, Triangle, Triangle
Full House: (in mid-air) Press Triangle
Draw: Hold R1 + Back on the Left Analog Stick and press Triangle
Straight: Hold Triangle and release after a Draw
-Hold Triangle for a moment after Dante has backed away from performing the Draw technique. Can be charged.
Kick 13: Hold R1 + Forward on the Left Analog Stick and press Triangle
Flush: This move basically makes your jump an attack when you have Gilgamesh equipped. Not much else to say about it.
Combo 1: Triangle, Triangle, Triangle, Triangle (repeat)
Combo 2: Triangle, (pause) Triangle
Combo 3: Triangle, (pause), Triangle, (pause), Triangle
Combo 4: Triangle, Triangle, (pause), Triangle
Combo 5: Triangle, Triangle, Triangle, Triangle, (pause), Triangle
Splash: (in mid-air) Hold Triangle
Ecstasy: Hold R1 + Back on the Left Analog Stick and press Triangle -This move will detonate deployed swords
Pin-Up: Hold R1 + Forward on the Left Analog Stick and press Triangle
PF013 Epidemic: Press Square
PF124 Hatred: Hold Square and press the Left Analog Stick left or right three times -You can only aim up or down so be careful
PF398 Revenge: (while in PF124 Hatred mode) Spin the Left Analog Stick twice in any direction
PF262 Jealousy: (in mid-air) Press Square
Prop: Press Circle
Shredder: Press Circle after performing Prop and hold
Aerial Rave: (in mid-air) Circle, Circle, Circle, Circle
Drive: Hold R1 and press Back on the Left Analog Stick + Triangle and Circle simultaneously
Quick Drive: Press Triangle and Circle simultaneously
Over Drive: Press Circle twice immediately after performing Drive
Dance Macabre: Hold R1 and press Forward on the Left Analog Stick and tap Circle continuously
Shock!: Hold Circle -Can be charged to two levels depending on how long you hold Circle
Shocking!: (in mid-air) Press Circle
Beast Uppercut: Hold R1 and press Forward on the Left Analog Stick + Circle
Rising Dragon: Hold Circle before unleashing Beast Uppercut until Dante's fist flashes
Divine Dragon: (reminds me of Legend of Dragoon) Hold Circle until Dante's fist flashes twice
Real Impact: Hold R1 and press Back on the Left Analog Stick + Circle -Similar to Divine Dragon but it can't be charged which is actually helpful because the damage is nearly identical, so you don't have to wait as long
Discipline: Press Left Analog Stick in any direction and press Circle -This move will reposition and deployed blades around you.
Climax: Hold R1 and press Back on the Left Analog Stick + Circle
Bondage: Hold R1 and press Forward on the Left Analog Stick + Circle -This will reposition the blades around an enemy instead. Once they surround him, the blades will attack.
Twosome Time: Press Circle and use Left Analog Stick to fire at enemies
Rain Storm: (in mid-air) Press Circle
Honeycomb Fire: After performing Twosome Time, let go of Left Analog stick and tap Circle repeatedly -This move will only work if you're firing both guns on the same enemy.
Fireworks: Press Circle
Fireworks Air: (in mid-air) Press circle
Backslide: Hold R1 and press Back on the Left Analog Stick + Circle
Gun Stinger: Hold R1 and press Forward on the Left Analog Stick + Circle
PF594 Argument: Press Circle when in Gunslinger and Pandora equipped and some of the Disaster Gauge filled. Press Circle to unleash the special attack, and Square to unleash regular attacks. -You need to have around half of the Disaster Gauge filled to unleash the Circle attack. With a full gauge you can do it twice, depending on how much you've upgraded Gunslinger.
PF422 Grief: Hold R1 and press Back on the Left Analog Stick + Circle
PF666 Omen: Hold R1 and press Forward on the Left Analog Stick + Circle
Dash: Press Circle
Sky Star (in mid-air) Press Circle
Mustang: Hold Circle while dashing -If you collide with an enemy you'll jump on top of them
Flipper: Hold Circle after being knocked down
Air Trick: Hold R1 and press Forward on the Left Analog Stick + Circle -You'll appear above an enemy instantly. Perhaps the only really cool move in this style
Block: Press Circle -Holding Circle will minimize damage slightly and charge the gauge slightly. the press of Circle at the exact moment you're hit by an enemy attack.
Air Block: (in mid-air) Press Circle Royal Block: Press Circle at the exact moment of enemy attack -Requires precise timing and will charge the gauge more
Release: Hold R1 and press Forward on the Left Analog Stick + Circle -This move will release the power you've stored in the gauge
Air Release: (in mid-air) Hold R1 and press Forward on the Left Analog Stick + Circle
Royal Release: Perform a Release at the exact moment of enemy attack
Dreadnaught: Hold R1 and press Back on the Left Analog Stick + Circle
 

Teocida

Oltreuomo
Nemmeno le combo di Dante son usabili in ogni momento, dato che la maggior parte è disponibile solo associando uno stile con una determinata arma che è più o meno la stessa accoppiata tra armi nelle braccia e nelle gambe di Bayonetta. Per quello dico che ricorrono agli stili. E tante altre poi son un concatenamento della precedente (non che sia un male eh), per cui a maggior ragione non puoi passare da una mossa all'altra.
Il fatto poi che molte combo siano ripetute (di cui anche DMC ne ha parecchie, dato che in molte si tratta solo di schiacciare triangolo per 3 o 4 volte) è vero, ma vengon comunque ripetute tutte con armi ed effetti diversi. E delle prime ce n'è effettivamente di più, concatenabile con le altre + le varie armi angeliche, ed è questo che crea principalmente la varietà che contraddistingue il gioco dato che alcune armi (come Odette o la frusta) diventano proprio funzionali non solo al tipo di nemici ma anche a qualche schema.
Sulle stile Del Dark Slayer hai ragione, mica me n'ero accorto che mancava dalla guida di Gamefaqs, mentre Ebony&Ivory si tratta quasi sempre di premere il quadrato con poca o molta forza. In ogni caso anche in quella di Bayonetta comunque manca qualcosina come le speciali della Pillow Talk.
 

Grahf

the emperor of darkness
dire che bayo è 95% fan service vuol dire scrivere le cose alla ***** in **** ma ehi, il messaggio lo ha scritto freccia, quindi non conta *yaoming*
 

Enigma

Hyuga Clan's Heir
vabbe è un deja-vu ricorrente quello di arrow e Teo che discutono sulle combo di bayo XD ogni volta è come se fosse la prima, fa un po parte delle ricorrenze di GS, cosi come il ciclico avvento di spammer affamati di aste
 

il principe

Active Member
Ma cosa ve ne frega di sti confronti.. il numero delle mosse.. ma per favore :D

Sia DMC che Bayonetta sono due ottimi giochi. Ovvio che Bayonetta magari ha un qualcosa in più visto che è uscito dopo, il vero confronto sarà tra DmC e Bayonetta 2.
 

II ARROWS

Member
Nemmeno le combo di Dante son usabili in ogni momento, dato che la maggior parte è disponibile solo associando uno stile con una determinata arma che è più o meno la stessa accoppiata tra armi nelle braccia e nelle gambe di Bayonetta. Per quello dico che ricorrono agli stili.
Gli stili nel 4 sono intercambiabili in tempo reale, e questo rende le mosse accessibile in ogni momento. Tanto che ci sono combo che si basano sul cambio di stile.
Il fatto poi che molte combo siano ripetute (di cui anche DMC ne ha parecchie, dato che in molte si tratta solo di schiacciare triangolo per 3 o 4 volte) è vero, ma vengon comunque ripetute tutte con armi ed effetti diversi.
Non importa la combinazione dei tasti ma gli effetti che ha.
In Bayonetta quando premi una combinazione di tasti le mosse che esegue con una pressione si riduce a 3/4 animazioni, in Devil May Cry ogni combinazione ha una animazione in base alla combo in cui ti trovi.

Quando in Bayonetta premi KPPK o PKKP, le animazioni per il "calcio" e il "pugno" solo le stesse, solo in ordine diverso.
 
Non ho tempo di spiegarvi bene come e dove ho saputo questa cosa (lo farò in un secondo momento) ma, dopo le rivolte popolari ingiustificate sul passaggio di Bayo da multi a esclusiva Wii U, c'è la possibilità che Bayo 2 passi a multipiatta. Poi vi spiegherò meglio e comunque la cosa va presa con le pinze.
 

Bahamut Zero

Dreamcaster
Ma giusto oggi Inaba ha parlato del finanziamento Nintendo.. Mi sembra strano.
Comunque farebbe piacere a tutti che uscisse sulle console già nelle nostre case
 
Ma giusto oggi Inaba ha parlato del finanziamento Nintendo.. Mi sembra strano.
Comunque farebbe piacere a tutti che uscisse sulle console già nelle nostre case
A me invece farebbe dispiacere perché vorrebbe dire che gli hater hanno vinto. Comunque per farla breve si è appena concluso il vendor di GameStop ed il rappresentante di Nintendo ha detto che il futuro di Bayonetta 2 non è del tutto certo. Ovviamente ripeto, prendete tutto quello che vi sto dicendo con le pinze.
 
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