As the development of single-player will take a lot of time, we have decided to release few sub-mods, oriented on multiplayer game.
They will release in different intervals, but it is absolutely exact earlier then single-player . The list of mods (by the release dates).
So:
1). Warhammer GRIM AGE: Skirmish (MP)
2). Warhammer GRIM AGE: Endless War Light (MP)
3). Warhammer GRIM AGE: Endless War RPG (MP)
4). Warhammer GRIM AGE: Arena (MP)
5). Warhammer GRIM AGE: Ostland Campaign (SP)
Warhammer - GRIM AGE: Skirmish
Submod for multiplayer game, which will be published the first, is not demand such huge quantity of scripts.
It must show the potential of our creature and at last give you, dear players, to feel our ready models and also to interrupt eternal expectation of mod. It will base on the standard game modes, it is possible with addition of the new ones. There will be only part of content in it. But later on the fire over single-player we will supplement the submod with new units, maps and features. It perfect for mass events and role-playing games. Take part in exciting battles and determine the fate of Old World!
1. BASIC CONCEPT
1.1. The conflicting parties.
Ostland (the province of Empire) and Chaos Undivided.
1.2. Classes.
Empire:
1. Spearman.
2. Halberdier.
3. Swordsman.
4. Huntsman.
5. Crossbowman.
6. Handgunner.
7. Greatsword
8. Pistolier.
9. Knight Panther.
10. Captain (commander).
Chaos:
1. Marauder.
2. Marauder of Norsca.
3. Berserker.
4. Raider.
5. Crusher.
6. Chaos Warrior.
7. Chosen of Chaos Undivided (commander).
1.3. Planned features:
a) Restrict the number of class definition: to diversify tactics in a "Battle" mode and to limit the number of strong characters.
Commanders: units, present on battlefield in solus. Have tremendous power, abilities, and not revived until the next round in
death case.
c) The Balance: even those who play as elite will not be easy - every "super warrior" have its weaknesses and limitations, which is partly offset by the huge characteristics.
d) Maps: large and well-designed maps..
e) Improved combat system: spearwall, deleting shield's "force field".
Warhammer GRIM AGE: Endless War RPG
1. THE BASIC CONCEPT.
Multiplayer-oriented submod for creating large-scale battles in the spirit of Warhammer World. The game build around the development of your character and improvement of others and purchase of new squads. After all preparations, the player will be able to register on the "quick battle", or apply for a large-scale opening event. The goal of every "quick battle" - is destruction of all armies of enemies. The opening event victory conditions can be enhanced or even completely changed. The mod will include only part of the content, but in the future, when work on the single player mod will be done, we'll add new units, maps and features.
1.1. Creating of the character.
Before you create a character, you need register in the system. Then you need to enter nickname of your game character, then choose your faction. There will be only two factions: Ostland (Empire) and Chaos Undivided in alpha. Then choose the class of your character. Every faction has special classes.
Then player gets to the character panel. There are several tabs:.
Characteristics of the character. All the same, as in the native + Skill of firearms. You can enter special skills, purchasing for your points etc.
The same "dummy" that in the native, nothing new.
Shop. By Category:
1) Weapons.
2) Armor.
3) Horses.
The assortment depends on the chosen fraction, class and some other factors.
Squad. All about it:
a) Current squad, its description, characteristics, status.
b) Upgrade of current squad.
c) Buying a new squad.
Also here you can see the amount of gold, experience points / experience points to reach the next level, as well as the number of special points. About first two it is clear. You can receive Special points for victories, defeats, and other things.
1.2. Join the battle.
After you select your equipment and squad, you can sign up for the battle. Every battle has limited number of units (e.g. 10 to 10). If we have only one server (most likely it will be so), then only one battle can be in progress. But if you really want to play, you can choose faction and connect to the game - then the player can play for one of the bots, with its equipment and characteristics.
1.3. Some about battles.
Command of squad - is a game basis. By default the order to follow in choosen formation works. (Empire. Chaos have only one formation - the crowd. But for the CW and others like it we`ll make an exception). You can order your squad to hold a position, to change its formation, to run or attack, you need.
The commander of the Army - is the head of the army of certain party. He coordinates commanders of detachments, and perconificates teamleader in game. The death of the commander - is a serious blow for troops (see below). Present only in opening event.
The main objective of each party - is complect destruction of enemy troops. In the future we plan to create database of players, units etc.
1.4. Warring parties.
As it has already been said - Ostland (Empire) and Chaos Undivided. Features of each of the parties:
Empire:
1. Flexible Army, many kinds of troops, the ability to adapt to opponent specifies.
2. Active use of formations with different kinds of them. Certain kinds of troops can not use some formations in battle.
3. Large-number squads.
4. Commanders can make allies stronger.
5. People are subject to fear - shaky morale of the majority of units. Mandatory penalties to the morals, received from the units frightening the enemy.
6. If the commander far from the battle, most of the fighters gets more weak morality.
Chaos:
1. Magnificent infantry, powerful heavy cavalry, lack of shooters (except infantry with throwing-axes ).
2. High morale.
3. Low-numder squads (especially elite).
4. Commanders can hit or kill enimies.
5. There are no morality penalties if the commander far from the battle.
2. COMMANDERS AND SQUADS REVIEW.
2.1. Squad commander – is the player, leading the squad of his own. There are various types of commanders, which have various effects on the people.
Empire (Ostland):
Standard squad commanders.
Imperial captains:
1. Infantry captain.
2. Shooters captain.
3. Cavalry captain.
Chaos Undivided:
Standard squad commanders
Zars and tribal chiefs:
1. Zar (after reaching the 30th level he transforms to Champion of Chaos (see below).
2. Chief of berserkers (after reaching the 30th level he transforms to Champion of Chaos (see below).
3. Chief of raiders
Champions of Chaos:
1. Champion of Chaos Undivided.
2. Mounted Champion of Chaos Undivided.
2.2. Army commander – is the first person in the army. The death of the general causes temporal or permanent loss of coordination on the battlefield and serious undermining of soldiers morale.
Empire:
1. Prince Elector / Kurfuerst.
Chaos:
1. The Chosen One of Chaos Undivided.
2.3. Squads.
Empire:
1. Infantry:
a). Peasant militia.
b). Free company.
c). Spearmen.
d). Halberdier.
e). Swordsman.
f). Greatsword.
2. Shooters:
a). Peasant militia with bows.
b). Hunter.
c). Crossbowman.
d). Handgunner.
3. Cavalry:
a). Ostland mounted patrol.
b). Pistolier.
c). Outrider.
d). Knight of the Bull.
e). Knight Panther.
Chaos:
1. Infantry:
a). Marauder-recruit.
b). Berserker-recruit.
c). Marauder.
d). Marauder of Norsca.
e). Berserker.
f). Crusher.
g). Warrior of Chaos.
2. Cavalry:
a). Marauder- raider.
b). Knights of Chaos Undivided.
3. PLANNED FEATURES.
a). The opportunity to command a squad. Every player can choose a squad suiting him taste and lead it to the victory!
b) Expanded combat system: formations, spearwall, removed shields’ ‘force field’, skirmish-mode, special abilities for captains and warriors.
c) System of unit’s morale.
d) Characters and squads can be developed by the use of browser. In the future there will be strategic mode on the Warhammer’s map.
Warhammer - GRIM AGE: Endless War Light
1. BASIC INFORMATION.
(The light version of the Endless War sub-mod, without development of characters and squads. Buy equipment and soldiers – and go into the battle!)
Multiplayer-oriented sub-mod that is intended for realization of large-scale battles in order to create the Warhammer’s spirit. In the equipment buying menu there is added the soldiers choosing menu. The set of soldiers varies according to classes of different factions. After all these preparations the player will be ready to participate in epic battles.
The main purpose of each battle is extermination of all enemy soldiers. However, conditions of victory can be extended or even completely changed. The mod will include only a part of the contents. In the future, while working on the singleplayer-mod, new units, maps and features will be introduced into the mod.
1.1. A bit about battles.
Commanding a squad is the base of the game. The command to follow the commander, while saving chosen formation, is turned on by default. It’s for Empire. As for Chaos, there is only one formation – crowd. However, there will be an exception for Warriors of Chaos and suchlike. You can give an order to the squad, if you need. The orders are: to hold the position, to change the formation, to run, and to attack.
The main purpose of each battle is extermination of all enemy soldiers.
1.2. Сonflicting parties.
Ostland (the Empire’s province) and Chaos Undivided. The features of each party are:
Empire:
1. Flexible army, which includes different arms of the service and gives opportunity for adjusting to definite enemy.
2. Active use of formations, different types of them. Definite units can’t use some formations.
3. Squads are huge enough.
4. The abilities of commanders are intended for strengthening the allies.
5. Humans are liable to fear. So the main part of units has unsteady morale. Penalties received from units, that frighten the enemy, are obligatory.
6. If the commander is far from the battlefield, most of the soldiers get appreciable penalty to morale.
Chaos:
1. Excellent infantry, the mightiest heavy cavalry, but lack of shooters (except the fact that the infantry has missile axes).
2. High morale.
3. Small squads.
4. The abilities of commanders are intended for frightening the enemies or to hurt them.
5. If the commander is far from the battlefield, there are no morale penalties.
2. COMMANDERS AND SQUADS REVIEW.
2.1. Squad commander – is the player, leading the squad of his own. There are various types of commanders, which have various effects on the people.
Empire (Ostland):
Standard squad commanders:
Imperial captains:
1. Infantry captain.
2. Shooters’ captain.
3. Cavalry captain.
Chaos Undivided:
Standard squad commanders:
Zars and tribal chiefs:
1. Zar.
2. Berserkers’ chief.
3. Chief of mounted marauders.
Champions of Chaos:
1. Champion of Chaos Undivided.
2. Mounted Champion of Chaos Undivided.
2.2. Squads.
Like in Endless war. Absolutely same.
3. PLANNED FEATURES.
a). The opportunity to command a squad. Every player can choose a squad suiting him taste and lead it to the victory!
b) Expanded combat system: formations, spearwall, removed shields’ ‘force field’, skirmish-mode, special abilities for captains and warriors.
c) System of unit’s morale.
Warhammer - GRIM AGE: ARENA
Multiplayer-oriented sub-mod, allowing gamers to feel themselves as gladiators, fighting in the name of Gods!
Character’s evolution & upgrading equipment is the salt of the game. After the preparations you can enter the arena & fight for the glory of your team against the players like you.
For the fights you will get experience & gold. You can spend ‘em for improving your character & buying equipment that you want.
Mod will consist of not all content, but further the single player work will be continued & sub-mod will be added with new units, maps & features.
1. MAIN CONCEPTION
1.1. Creating character
Before creating character the registration in the system is required. After that you have to enter your character’s nick, then choose fraction. Alpha version contains only two fractions: Ostland (Empire) & Chaos.
After that you’ll see the character’s screen. There are few options:
a). Character’s skills. Same as Native + skill ”Firearms”. How about exceptional skills, that can be purchased for points (expierence-?) and be gifted for the particular deed?
b). Equipment. Same as Native, nothing new.
c). Store. Categories:
1). Weapon.
2). Armor.
3). Horses.
Assortment depends on fraction.
Amount of gold, experience points (for the next level, for example) also displayed here.
1.2. Battle.
After the preparations you can enter the arena, where fights take place round-the-clock. Players automatically divided into two teams - Imperia & Chaos, task -
Eliminating enemy team, after that some amount of gold & experience points will be charged.
3. PLANNED FEATURES
a). Ability of evolution the character: create the death-machine!
b). Extended battle-system: formations, spearwall, removed forcefields from the shields.
c). Arenas: different types of arenas for fighting.
Warhammer - GRIM AGE: Ostland Campaign
It's our single player mod. You all know it. Now his name is - Warhammer - GRIM AGE: Ostland Campaign
In future we'll create website with full information about all this mods