[PC/X360/PS3] Bioshock

Nerodmc4

Filmsource STAFF
pissio ha detto:
ancora una trilogia? o.o
c'è la mania delle trilogie?
dopo i film pure i videogiochi? e in particolare gli FPS?
insomma.....
l'unico aus***** è che non siano giochi fotocopiati l'uno dall'altro.
Si speriamo che siano con nuove differenze...comunque il film non mi interessa è sempre quello che rovina le saghe dei videogiochi.
Le citazioni non sono puramente casuali a ff spirit within che ha rovinato la SQ
 

Nerodmc4

Filmsource STAFF
Andrew Rudson a Programmer at Digital Extremes has confirmed that he had the joy of being "one of the first developers to make use of the new PSN Trophy system (while working on BioShock). Trophies are unlocked by completing specific in-game challenges, and are a much-anticipated feature among PlayStation fans." More at 2kgames.com

Molto bene
 

Enigma

Hyuga Clan's Heir
BioShock PS3 Trophies Revealed and Detailed
PS3 owners can finally earn 'Brass Balls' among other virtual rewards.


Now that Sony has finally implemented their oft-touted trophy system, which is of course totally different from the Xbox 360 Achievement system, developers can begin adding fuel to the e-peen fire. The team behind porting BioShock to the PlayStation 3, 2K Marin, has recently revealed some of the trophies available to the enhanced version of the award-winning title (via the PlayStation blog). Sadly, though, these trophies are straight-up copy and pasted in both name and form from the 360 version.

In the blog post, Sony highlights 2K's desire to take a "did you know" approach with the Bronze Trophies. They feel since not every player will necessarily experience all the different gameplay elements available, giving them extra incentives or trophies to, for example, hack a turret will get them to "come back for a meal." Staying true to the title's nature as a port, the revealed Silver and Gold Trophies consist of collecting all the audio diaries and beating the game on the hardest difficulty with Vita-Chambers turned off. Basically, all of the trophies at these levels are direct copies of the 360's Achievements for the game.

Sony claims there is still a Platinum Trophy that has yet to be revealed. The only clue given is that it's "reserved for those few who can stare down a Big Daddy without shivering." Whatever that means, hopefully the final trophy ends up injecting a bit more originality into the list. Are you guys down with Trophy lists that are replicas of their 360 counterparts, or would you prefer tasks that are new and different?



anche se fossero identici non vedo il problema, certo avrebbero potuto aggiungerne altri ma non l'hanno fatto e allora? l'importante è che il porting c'è!
 

Enigma

Hyuga Clan's Heir
EPISODE THIRTEEN: SURVIVOR MODE
After a long hiatus with our BioShock Podcasts, we're back with some of the guys at 2K Marin to talk about the new mode they are adding to BioShock PS3.


SURVIVOR MODE Q&A

What exactly is survivor mode?
It's a new, highly challenging difficulty mode exclusive to the PlayStation 3 version of BioShock.

How does this differ from Hard Mode?
You're more vulnerable, enemies are tougher, every resource is more precious.

Why did you guys decide to make this?
When we designed the original three difficulty modes of BioShock, we tried to define a spectrum encompasses as much of the shooter audience as we could, balanced as optimally as possible. However, we know there are gamers out there - ourselves included! - who are after a greater challenge than is provided by Hard difficulty. Besides that, a lot of Bioshock's game mechanics become more interesting when the player is under pressure to use their abilities in a creative and efficient manner. So the impetus came just as much from the desire to highlight a less obvious dimension to the game's mechanics, as to cater to the upper echelons of player skill.

How will my play style change when I decide to play on this mode?
You won't be blazing through spaces. You won't be flush with resources. Every fight is a decisive, life-or-death struggle.

So what’s different? Do enemies have more health, are there more enemies, what am I up against?
The enemy population numbers haven't changed, but every single enemy is tougher and deals more damage to you. Additionally, if you die and resurrect at a Vita-Chamber, you get less EVE back, so death has a real sting to it.

Technically, how did you make this work? What did you change in the code to create this mode?
Our "Mod Effect" system for tuning damage, resistances and overall difficulty is flexible enough that only a few code changes were necessary. The rest was simply tweaking numbers based on testing feedback.

What was the most difficult aspect of designing this mode?
Definitely the biggest challenge was dialing down from "too hard" but keeping as close to it as possible. The best pieces of combat design always leave you with a sliver of life left and the feeling that it was your skill and strategy that made the difference.

Will I be able to use Vita-Chambers in this mode? Can I also turn them off?
Yes, and yes. Disabling Vita-Chambers changes how you progress through the game pretty fundamentally, and we wanted to keep that as a separate option. Of course, the ultimate challenge is still to beat Extreme difficulty with them disabled - a true old school "iron man" play experience.

How can I get ready for this challenge?
Get to know some of the more indirect plasmids like Target Dummy and Enrage. Learn how to formulate plans, set up and manipulate the world. A good challenge is to see how quickly you can reduce a Big Daddy from full strength to dead, by setting traps and picking just the right fighting area before launching the attack in earnest. In Extreme mode, the fewer hits you take from Daddies the better.

What tips and tricks do you have for beating this mode?
See above. Experiment with tactics that get you a lot of damage for as little risk and resources (EVE, ammo, or money) as possible. Learn to think on your feet and recognize opportunity everywhere around you. Use your abilities in combination, simple direct offense rarely works.

Is this really any harder than hard mode? I’m pretty good at BioShock, will this challenge me?
From the first fight in the "Welcome to Rapture" level onward, I don't think anyone will have trouble distinguishing this from hard mode!



interessante...inoltre se c'è questa nuova modalità, potrebbero esserci anche nuovi trofei
 

Enigma

Hyuga Clan's Heir
2K Games has confirmed today that its blockbuster underwater adventure BioShock will finally arrive on the PlayStation 3 on October 21 in North America (internationally on October 24). The game has been developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes has been optimizing the title for the PS3.

2K says that BioShock on PS3 "contains all-new content that augments and extends the experience in exciting ways." For example, the game will come with a new Survivor difficulty mode, Trophy support and additional content will be available for download such as "Challenge Rooms" that will "test the mettle of new and seasoned gamers by requiring them to utilize the knowledge and skills they have learned while traversing the halls of Rapture."

"We are proud to introduce 2K Games' showcase title, BioShock, to an entirely new audience," said Christoph Hartmann, president of 2K. "With the addition of the new Add-On Game Content we are able to extend the award-winning adventure while maintaining the perfect harmony that millions of players around the world have fallen in love with."
 

Enigma

Hyuga Clan's Heir
PS3 BioShock Features "Over Ten Minute" Mandatory Install

Sure, that PS3 BioShock trailer looks nice and all, but here's something that's not as nice. The game features a 5GB mandatory install. It takes a little over ten minutes. Word of something like this first came back in July when the BBFC rated the title as having an install of "around 5 or 6 minutes". Like 'em or not, mandatory installs seem like they're here to stay — much to the dismay of those owning the 20GB and 60GB launch model PS3s. Need more space!



beh, non proprio una buona notizia, ma ci si può passar sopra

oltre a questo c'è un nuovo trailer ed un filmato di confronto con la versione Xbox allegato a questo articolo di Kotaku che, per mia sfortuna, il mio PC non riesce a caricare O__O qualcuno può dirmi se si vedono differenze degne di nota? a sentire i commenti su Kotaku sembrerebbe di no...
 

Enigma

Hyuga Clan's Heir
PS3 Bioshock Getting Patched


A post on the official 2K forums by 2K community manager Elizabeth Tobey states the publisher will be patching the game to fix some graphical bugs. From the post:

Big Daddy Bouncer and Elite Bouncer textures appeared pixelated
Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy.

White bars
Fix for an issue where white/discoloured bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.
 

Enigma

Hyuga Clan's Heir
2K Announce Details For PS3 BioShock DLC


2k games has announced the exclusive Add-On Game Content for BioShock will be available for download worldwide on November 20th from the PlayStation Network. Consisting of three unique Challenge Rooms that take place outside of the main storyline, the BioShock Add-On Game Content will be available for $9.99 in North America. The rooms included are:


A Shocking Turn of Events
A Little Sister is trapped atop a Ferris wheel in an undisclosed location in Rapture. Using only the tools and environment around them, players must use their wits to create electricity to power the Ferris wheel and bring the Little Sister to safety.

The I in Team
Using limited resources, and an even more limited arsenal, players must negotiate traps and find a way to defeat a Big Daddy using their wits instead of raw firepower.

Worlds of Hurt
Step up and take on the most grueling challenge offered in the world of Rapture. Players must battle through eight rooms of Big Daddies, Splicers and the worst that Rapture has to offer. Accumulate Adam, build an arsenal of Plasmids, Tonics and Weaponry, and fight through to rescue the Little Sister.
 

Orlando

Member
Pochi mesi fa scaricai la demo di Bioshock dal PSN sull'Hard-disk della mia PS3.
Sono rimasto favorevolmente molto impressionanto dalla demo.

Inoltre la recensione letta su GameSource ha fatto aumentare il mio apprezzamento.

Tant'è che la settimana scorsa sono andato ad ordinare il gioco dal mio negoziante.
Io gioco l'ho comprato proprio oggi pomeriggio.

Comincerò a giocarci quando avrò terminato FF XIII.
 
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