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3DS FAQ - Everything we know about the 3DS so far - NeoGAF
27 - What effects / shaders can the 3DS / Pica200 do?
The 3DS comes with a series of shaders ready in the box. DMP's MAESTRO technology is used for these; it is a customized version of OpenGL/ES1.1 with added features. In addition to the basic shaders, MAESTRO-2 g technology lets you see:
- Blending
Allows for reflection, as mirrors, without having to bend processing (as was done in Ps2 and PSP). Same result, better performance.
- Cube environment map
A smart way to trace the light for different materials. The first picture is used the old method and the other the Cube environment map.
- Normal Map
More advanced that the Bump Mapping, creates a 3-d look in 2D textures.
- Procedural Texture
Allows use textures with good resolution (less blur) and saving space. Facilitates implementation of normal mapping and saves processing.
- tessellation
Subdivision of polygons antialiasing to image. Can split 1 polygon up to 16 times depending on the distance of the object. Helps save polygons and processing.
- Soft shadow
Allows the creation of real-time soft shadows on the environment and self-shadowing
- subsurface scattering
For showing light impact on different materials, including transparency and brightness
- Bidirectional Reflectance Distribution
Refraction of light that causes brightness on the edges of clothes and models.
- object rendering gas
Volumetric fog, perfect to do things like clouds.
sostanzialmente secondo Gaf il 3DS da le piste a wii ed a tutte le console di vecchia generazione