Soul Calibur IV Features 'Character Swapping'
Lots more info uncovered from the latest issue of Famitsu.
Remember back around 2000 when tag-team fighting games were all the rage (the Marvel vs. Capcom series, Tekken Tag Tournament, Dead or Alive 2, etc.)? According to a heap of information from the latest issue of Famitsu (translation courtesy of Cheap Ass Gamers' forum goers), it looks like Namco is trying to bring character swapping back in style in Soul Calibur IV.
Among the many bits of information revealed was that the single-player story mode will feature "character swapping," which can be used to "perform combos, but it depletes a meter on screen in the lower left/right side." Additionally, "teammates may suddenly join and leave at the end of the battle," but it's hard to say whether that has anything to do with the swapping mechanic, or if it's just something the player may randomly encounter when playing against the CPU in the story mode.
In fact, it's worth pointing out that all this talk about character swapping is only mentioned in regards to the single-player story mode. It would be bizarre if such a hefty feature wasn't also available in the vs. mode, but without official confirmation, we'll have to wait and see.
More information revealed about the game included a few new gameplay mechanics:
-game feature dizzy: getting hit into walls makes you dizzy.
-game feature guard impact: opponent will fall during guard impact.
-game feature instant impact: when opponent attacks during guard impact.
-armor bar: keep blocking, bar becomes red, and eventually blue.
-soul impact: attack until opponent's health meter is red, then make opponent block -or- you can initiate with a guard impact.
-soul impact: when opponent is soul impacted, enter the heavy finish command to execute.
-soul impact: performing soul impact is a victory, regardless of circumstances.
More specifics on the Create a Soul mode, making a return from Soul Calibur III, were also revealed:
-custom characters: complete freedom for use of parts, color change, and cloth combinations.
-custom characters: body build and muscle are also adjustable, there's a 100 levels of modification.
-custom characters: you can change fighting styles and abilities.
-custom characters: 50 character slots.
-custom characters: use parts obtained and equipment bought; you can build ninja looking characters.
-custom characters: you can edit 20 parts of the character, you can also change voice depths, also equip parts on existing characters.
-custom characters: adjusting both structure and muscle build makes appearance change more visible.
-custom characters: appearance and voice can be modified at will.
And lastly, Famitsu spilled details on a new gameplay mode called Soulless Tower (which sounds like a variation of the mission-based modes of past games):
-soulless tower mode: a one player mode, the goal is to reach the top.
-soulless tower mode: each level has treasure chests filled with goodies.
-soulless tower mode: opponents have the ability to swap out while fighting players.
-soulless tower mode: you can choose multiple CAS [Create a Soul custom characters] or existing characters, CAS may be the key to victory.
With Soul Calibur IV's release on July 29, we're expecting to have more extensive details on all these new modes and abilities soon.
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